Aug 31, 2005, 04:14 PM // 16:14
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#21
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/
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I'd like to see more variety in gear. As far as level, weapons, and armor goes, I don't expect there to be a level cap increase or any sizable boost in armor defense or weapon power.
I definately don't see the game progressing anywhere near the whole characters getting to level 100 or wielding an Epic +4 Vorpal Sword of the Rabbit.
Last edited by Sanji; Aug 31, 2005 at 04:21 PM // 16:21..
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Aug 31, 2005, 04:16 PM // 16:16
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#22
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Furnace Stoker
Join Date: Jun 2005
Location: California
Guild: 15 over 50 [Rare]
Profession: W/Mo
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Network!!
A-net will put in other armors but it won't have better stats. It will just look different than all the armors from chapter one
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Aug 31, 2005, 04:27 PM // 16:27
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#23
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Quote:
Originally Posted by Network
There will be new armor in Chapter 2.--- But... they will make Chapter 1 armors (like FoW) at equal level of Chapeter 2.
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I sure hope so.
The stats (levels/armors/weapons) are good. No need to change just because people want to be m0r3 ub3r (while forgetting that it only means that the opposition will be m0r3 ub3r too). Treadmill: no thanks. Choice: yes please.
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Aug 31, 2005, 04:31 PM // 16:31
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#24
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Academy Page
Join Date: Aug 2005
Guild: The Lions Guild
Profession: E/Mo
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Quote:
Originally Posted by boxterduke
Have you every heared of sentences?????
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LOL - well at least make sure you know how to spell heard correctly before criticising someone elses grammar :-)
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Aug 31, 2005, 04:34 PM // 16:34
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#25
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Wilds Pathfinder
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I'd like them to make armours like Knight's/Ascalon (damage reduction doesn't stack) or Performer's/Noble's/Virtuoso's (more armour while casting? with fast casting as primary? awesome!) actually worth buying. The worst thing is the Gladiator's Helm vs. Tacticians Helm though, where the Gladiator's Helm is identical to the Tacticians Helm, except it gives +1 energy as well. Touch choice.
Even with relatively few different armour sets, there are still many duplicate armour properties which makes the choice between them purely an aesthetic one, I'd like to see at least some difference between them to encourage more diversity in selecting armour. But as basically everyone else said, keep the armour levels straight, balance is a good thing.
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Aug 31, 2005, 04:59 PM // 16:59
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#26
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Furnace Stoker
Join Date: Jun 2005
Location: Walking the ruins of Ascalon
Guild: DVDF
Profession: Me/
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Quote:
Originally Posted by Loviatar
please note everybody
they said *COMMON AREAS* where the chapters can intermingle.
there was no mention of a chapter 2 person going back to all of the chapter 1 areas.
it did state that chapter 2 would have its own complete story arch which would be a continuation of the game but new and different as well.
getting chapter 2 may be like the academy and presear askalon with only limited overlap so you would continue on to whatever chapter 2 has and need a chapter 1 character to visit chapter 1 as you need a presear character to visit presear
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No way, it will be stupid from them if they did that. block you from getting to chapter 1.
No way, Pre sear was a training camp to get used to the game.
Now on the armor issue, I think they will add armor but only in expansions where we have to pay for. If they raise the level cap then they will raise the stats, if not then they will stay the same but with different looks.
If we get new looking armor in this update it will be very nice of Anet.
Keep in mind that this is a free update.
Free is the key
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Aug 31, 2005, 06:14 PM // 18:14
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#27
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Krytan Explorer
Join Date: Jun 2005
Guild: The Wandering Gits
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#1 - is such language really necessary?
#2 - is getting so worked up over something so insignifigant really necessary?
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Aug 31, 2005, 06:21 PM // 18:21
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#28
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Ascalonian Squire
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Here's the thing... everywhere u go, all lvl 20's, there's nowhere to go from there. Getting to lvl 20 is cake, it should mean something more. I'd like to see them increase the max lvl to 25 and make getting those lvls take a lot longer than the others, like the first 10 levels = jumping from 20-21 type experience. Just my opinion
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Aug 31, 2005, 06:34 PM // 18:34
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#29
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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Quote:
Originally Posted by Sammael
Here's the thing... everywhere u go, all lvl 20's, there's nowhere to go from there. Getting to lvl 20 is cake, it should mean something more. I'd like to see them increase the max lvl to 25 and make getting those lvls take a lot longer than the others, like the first 10 levels = jumping from 20-21 type experience. Just my opinion
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But you're not thinking cause and effect. With a level increase comes more attibute points, as well as health. So now you have a handful of characters with 16's in more areas than expected, dealing greater damage and absorbing much more than normal. Which means...
Balance goes away.
Raising level cap is generally a really bad idea because it kicks game balance in the teeth. If you have level increases not increase anything, then it's merely a cosmetic waste and something else for kids to try to dog other people over.
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Aug 31, 2005, 06:40 PM // 18:40
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#30
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Elite Guru
Join Date: Jan 2005
Guild: Idiot Savants [iQ]
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Clearly a rant, no proof shown, and veering way off topic already. If you have a suggestion (Please include upgraded armor in the expansion, for example) we have a forum to make suggestions in. If you do make such a post, be sure to word it and use a tone appropriate to a request. This post, as an example, would not qualify.
Closed.
__________________
Quote:
Originally Posted by Zrave
if it weren't elite you could pull off the dreaded oath shot/signet of midnight/determined shot combo
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